destiny 2 damage calculator

Now who ever said that Bungie didn't balance PvE and PvP separately? There really isn't much to say about this part, other than 'use the correct modifier'. The chart goes in-depth into a lot of different features and factors, like the relationship between the Damage Bar with a player's shield and health in Destiny 2, To begin, most tests were performed using a base damage from a consistent source where possible. Most of the calculations are from the Massive Breakdown spreadsheet by Mercules904, include my own formulas and calculations adapted to work with my sheet. This player can be the one Gjallarhorn user. Damage Resist is for a single melee and stacks with charge to x3. Here is the order of inputs when using Bait and Switch: This perk is such a great option for DPS as it allows you to use other weapons for damage rather than performing a reload. This factors in that the first magazine is already loaded, and you keep firing until the last mag is empty. Either forego the need for actual hard math, or we'll have to experiment a lot to see if we can see a pattern. See the spreadsheet for them, since there are so many and it would clutter this post. I would not recommend stacking more than 3 mods as this increase drops below even elemental resist. A minor scale definition: am I missing something? For example a hypothetical bullet that does 10.6 damage on a body shot triples to 31.8 damage on a crit and then gets rounded down to 31 damage. Neither Golden Gun super seems to have any Damage Resistance provided. Minor Taken Hobgoblin Dreaming City Chamber of Starlight, Minor Taken Acolyte Dreaming City Aphelions Rest, Minor Taken Vandal Dreaming City Aphelions Rest, Network Projector Boss Cyclops Curse of Osiris Story Mission, Hive Barrier Knight Champion Moon Hellmouth, Hive Lunar Scavenger Knight Moon Hellmouth. A spreadsheet document so that you can do your own damage calculations in a matter of seconds. For a max-possible attack weapon of an equivalent level (300 = Lv30, 315 = Lv31, 331 = Lv32, 347.5 = Lv33, 365=Lv34), damage will only begin to reduce on an enemy 10 levels lower. The Base Headshot Multiplier of your gun. In the case of destiny it would be a calculation of damage per round then normalized/averaged over a defined time period in this case likely a period of 1 sec. This means that a 365 Attack weapon will start doing reduced damage to enemies under Lv24, a 331 against enemies under Lv22, and a 300 against enemies under Lv20. WebBased on 22.0K+ copies of this weapon with a mod equipped, these are the 8 most frequently used: Backup Mag 20.4% of Rolls Major Spec 17.2% of Rolls Minor Spec 16.0% of Rolls Counterbalance Stock 16.0% of Rolls Targeting Adjuster 12.3% of Rolls Boss Spec 7.0% of Rolls Icarus Grip 3.1% of Rolls Freehand Grip 2.7% of Rolls Your Rolls Say you are using Izanagis Burden, the weapon depends on 1 very strong shot which will get 20% bonus damage from this mod and a 25% bonus damage buff while you are in the Well of Radiance. This super deals a good amount of damage, but not quite as much as the other options mentioned. That document also includesSustained DPS in case you want to get into the nitty-gritty. As a good example, Red Death has an impact significantly higher than other Pulse Rifles of its archetype, but it does the exact same amount of damage if you disregard ballistics modifiers. These are important things to understand when reading these tables: Just as the Destiny 2 Meta and TTK values, DPS values can dramatically change from season to season. You can use the contacts provided in the sheet or use this post for any kind of questions or feedback. Thanks for reading! Connect and share knowledge within a single location that is structured and easy to search. Web33%, 55%, 70%. This gives a weapon a 20% bonus and consumes a stack of charged with light for every enemy defeated. Has depleted uranium been considered for radiation shielding in crewed spacecraft beyond LEO? The entire damage equation in full detail for a weapon with 300 or less attack is: Damage per bullet = Weapon Modifier x (Attack rating - Rarity modifier) x Shot Modifier x [Perk modifiers], And for a weapon with 300 or more attack it's: Damage per bullet = Weapon Modifier x ((300 - Rarity modifier) x 1.07log1.05025(Attack rating/300)) x Shot Modifier x [Perk modifiers], Example calculation: A 365 Attack Fatebringer getting a critical hit against a Fallen Dreg: (2.2810) x ((300 - 80) x 1.07log1.05025(365/300) x (3) x (1) = 1973.356 = 1973 damage. Your average bullet damage in Last Stand. Another unique option as this grenade launcher gets most of its value from tick damage of an AoE pool left under the target. We'll assume you're ok with this, but you can opt-out if you wish. Dreambane Mods 10% each mod adds together for a max of 50%. Due to some interactions it is recommended only one person in your group utilizes this weapon as the impact and tick damage may not be counted if multiple of this weapon are being used. These cookies do not store any personal information. As the spreadsheet requires user interactions, remember you have to make a copy before you can interact with any of the features. Please read the sidebar rules and be sure to search for your question before posting. High impact weapons also tend The sheet will calculate all the damage metrics found in the sheet for the chosen combination which you can then either compare to the entire database or to other "crafted" weapons of your own. A full breakdown of every weapon's stats, effective range, and fully calculated PvP damage values in a filterable list. Link to the D2 Damage Generator Spreadsheet, Scan this QR code to download the app now. This information will be useful if you have all of the recommended weapons, mods, and exotic armor pieces or if you only have a few or none of them as some of these techniques are universally applicable. I thought impact affected the amount of damage you did to enemies of low level, where it caps the total damage you can do to them. Abyss Defiant), Auto Rifle 3; 77 RoF; 28 Impact - 0.4865 WM (eg. For most content, primaries do the add clear job perfectly well, so this is most useful in high-difficulty PvE. I do know that the crit modifier is different on various weapons. Yes, the exact equation needed for figuring out damage dealt by a bullet. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Calculate your estimated bullet damage, burst damage and DPS. First, we will go over what equipment is most recommended for high damage output. Make sure you revisit this page at least once per season. Most of the credit for the mathematical finding of the equation goes to well, me, I suppose. Could you provide some "calculation"? Resistant Tether 5% and Enhanced Resistant Tether 10% In Garden of Salvation, each mod adds their resistance together for a max of 50%. Was there a difference in impact level between the two and were you testing this on the same level enemy with both guns? A spreadsheet document so that you can do your own damage calculations in a matter of seconds. WebProjectile speed: Projectile acceleration: Weapon has damage falloff? Base Blade Barrage 219,000 8. The few exceptions to how damage resistance combines: Overshields were not tested thoroughly as there are some difficulties with testing them and inconsistencies when being applied. MIDA Multi-Tool), Scout Rifle 3; 37 RoF; 48 Impact - 30.5 AM (eg. So far my data points to this being the right explanation: Impact is a measure of how much to scale the Attack of the weapon by, to determine a per-bullet damage. The second curve continues to increase until theweapon itself is at the recommended power level +20. Can you update this to the Witch Queen changes. Based on feedback from the last sheet, I've now cleaned it up and condensed the tabs for a much sharper sheet. Vision of Confluence), Scout Rifle 4; 27 RoF; 61 Impact - 1.6174 WM (eg. There are no specific recommendations for an exotic as no exotic directly buffs this super, so an exotic armor piece should be selected that addresses other aspects of play. This makes using Izanagis Burden easier for teammates as there is less precision required for its use. Arqade is a question and answer site for passionate videogamers on all platforms. This players role is to lay down the well just before the damage phase to buff everyones damage and create stasis wells for this using the Supreme Wellmaker mod to further buff a teammates damage if they opt to use Reeds Regret and a stasis subclass. TL;DR; The damage value is Damage per second and not Damage per shot. I also only own a single legendary and no exotic weapons. As a reminder, it follows the rough pattern of: [Weapon modifier] x [Attack modifier] x [Shot modifier] x [Perk modifiers]. Massive Breakdown spreadsheet by Mercules904, PvE Weapon Damage Generator/Database - A new Spreadsheet, Weapon Damage & Breakpoint Calculator - Patch 1.0.8.1, Gambit has no direction and that is why it has failed, Need help with all Achievements optimization, Heavy weapons and how to make the best use of them in survival, I Hope That Necrom Does What Elsweyr Did: A Synopsis of Masterful Storytelling. | Privacy Policy | Contact Us| About Us|. In my opinion at least, it's good to know precisely how damage works in Destiny so that it's easier for us all to choose exactly the weapons that we want to use. It is important to note that Witherhoard gets this perk if the catalyst is obtained and has a specific quest for it. In season 17, combos to look out for are the new Solar subclasses with Xenophage and Cataclysmic as they are solar weapons and will pair very well with a Celestial Nighthawk Golden Gun user. If your group is using a Divinity and a Tether, the target is only receiving damage for one of those debuffs. - CastleContent. UseBoss Resistto decrease damage from them. a lvl 20 sniper with high impact will deal more dmg per shot than a lvl 20 sniper with lower impact, but also fire slower. So choose what is best for you out of these options discussed here. At 15% resistance, and stacking up to a staggering 55.6%, it significantly outperforms other stackable mods. This project is currently unmaintained. Nova Bomb Cataclysm, Vortex Grenade with Echo of Undermining and combination of weapons based on preference. The efficacy of this combination is due to damage being increased when being next to teammates which is common during a damage phase and Triple Tap circumventing some of the lost time from reloading. The best selection of games which will be released in 2022 and 2023 for PC, PS5, PS4, Xbox Series X/S, Xbox One, Switch - and you can watch in amazing 4K ULTRA HD and 60FPS quality with latest updates about all of the games in this list! Privacy Policy. For each exotic that offers a damage resistance or reduces incoming damage perk, the following information applies: Most other cases, exotics, and other resistance attributes are in the Google sheet. It starts with shooting one of these two exotics, reload canceling if using Izanagis by swapping to secondary weapon, shoot that weapon once, swap to Heavy Weapon with Bait and Switch, use the entirety of that magazine, reload cancel the heavy weapon, and then repeating the cycle. What determines whether Destiny enemies are vulnerable or resistant to a particular damage type? From PC, Xbox, PS5 and all your other favorite gaming platforms, theres some amazing titles for everyone to look forward to in the coming year. This weapon mod is a must use for any legendary weapon you are planning on using for boss damage, it gives a flat damage bonus with no drawbacks. If you guys can give me the damage you deal with the weapon archetype I'm missing and the Attack of that weapon, I'll gladly add it in. Due to the way the Health bar is handled, there is definitely some rounding involved in the rendering. Thus, a 300 Fatebringer will do 220/162 = 1.358 times as much damage as a 242 Fatebringer. Enter any weapon in the top left and explore the weapon info & stats, recommended perks, PvE DPS, PvP time-to-kill information, any extra info e.g. How do I tell if a weapon causes void damage? There is no way promethous lens deals 285k burst damage :/. All 3 sections show heavy weapons. It is best paired with Witherhoard or Izanagis Burden due to them only having 1 shot per use. This is a unique trace rifle that applies a debuff to the target which not only has your teammates deal 30% more damage, but also creates an easy to hit critical damage hit box on the target. Also the "Upgrade damage" mods increase attack rather than impact. seems like Tarrabah is missing from the primary weapon list. WebThe WM ranges between 0.2605 at Auto Rifle 1 and 2.5225 at Hand Cannon 3, and so a Timur's Lash will do roughly ten times as much damage as an Atheon's Epilogue per For more details, continue reading or check out the spreadsheet, Spreadsheet with full details, charts, and breakdowns of Mods, Exotics, and Abilities. These are Attack rating, weapon archetype, what you're shooting at, and weapon perks. This includes the subtopics of Weapon modifier, Attack modifier, Shot modifier, and Perk modifier. There is a little more nuance to what equipment is best than having everyone equip the same weapons that have the best output due to team damage buffs, boss debuffs, using supers for damage, ease of use, and general access to certain weapons and mods. For the new recommendations, I used several sources (listed on the sheet), including my own conclusions. If kinetic does not have Auto-Loading holster, reload cancel the weapon by swapping to energy weapon. e.g. Which was the first Sci-Fi story to predict obnoxious "robo calls"? What "benchmarks" means in "what are benchmarks for?". High aim assist, low stability & handling, Excellent aim assist, low stability & handling, Excellent range & aim assist, low handling, Excellent aim assist & handling, low range. Gheleon's Demise), Hand Cannon 1; 32 RoF; 68 Impact - 2.0380 WM (eg. In this section, DPS refers to the average Crafting: Past weekend we added a new feature that was planned for a very long time. Ember of Char: Solar ignitions apply scorch to targets. For the sake of clarity, TTKs in Destiny 2 are calculated per archetype and not per weapon. For example, all adaptive hand cannons deal the same damage per bullet at the same rate of fire and therefore have the same time-to-kill. They are differentiated by aesthetics, stats, and perks. Example: a 100 attack hand cannon deals a lot more damage than a 100 attack auto rifle. Essentially, as you approach the Power level of the activity; received damage drops substantially. View, compare your weapon recommended rolls and stats! The damage is made up with the utility of debuffing the target making them take 30% more damage from you and teammates. Depending on the encounter, 1 to 3 players using this super is recommended, and the rest of the team utilizing the other supers listed below. What does 'They're at four. WebDamage Calculator. I went a little crazy today when I was having fun with the daily strike rotation of solar singe and brawler, mixing it with Wormgod and the hammer throw melee for the Titan. (in Destiny), tar command with and without --absolute-names option. But it would have certainly been a lot more difficult without the help of u/IphStich and online sources: https://docs.google.com/spreadsheets/d/1L7FV9l4hXo2tHD3XlFUp854XvJIwTKFIPvASLduPPS4/htmlview?pli=1&sle=true#gid=0 (For a lot of weapon intel and the PvP damage factors), https://docs.google.com/spreadsheets/d/1IO-vVz9LasXwh_KhBh6V_0KWbBS5cQAXJSRN8_8nFmQ/htmlview?usp=sharing&sle=true (For a lot of weapon intel, making it easier to derive Weapon Modifiers), http://planetdestiny.com/ (For weapon intel and a good database to base my discussion on), The quick damage calculation spreadsheet (download it if you want to use it), Scan this QR code to download the app now. Thundercrash with Crest of the Fallen Star, Witherhoard, and any heavy based on preference. For example, all adaptive Sniper Rifles deal the same damage per bullet at the same rate of fire and therefore do the same DPS. In summary, I'm sharing the following things: The equation for damage. However, Taken Barrier will stack with Hive or Fallen barrier for 36% resistance to those enemies. The first curve applies to your overall light level and stops increasing at the recommended power level. What positional accuracy (ie, arc seconds) is necessary to view Saturn, Uranus, beyond? The Vow of Disciple raid linear fusion rifle Cataclysmic is the main weapon that can have this roll. See the spreadsheet for them, since there are so many and it would clutter this post. I also All new raid weapons have been added, Stats, recommend rolls etc. This data was then transferred to Excel where it was translated into individual tests and percentages were calculated from the pixel measurement differences. High impact weapons also tend to have low rates of fire. There's also an insanely large number of Fusion Rifle archetypes so I can't be bothered finding the Weapon Modifiers of those. The takeaway from this is that you should infuse your weapons as high as possible up to the power level cap of the activity minus your artifact level. In list form (This info is also in the spreadsheet), Auto Rifle 1; 100 RoF; 2 Impact - 0.2605 WM (eg. If so, Izanagis Burden may not be the best choice if you are not confident in your sniping skills, and running Divinity and a rocket launcher could be a better bet. Seems to be broken for me? Gjallarhorn can be used if a player does not have the other exotic weapons mentioned. If a weapon's Attack rating is less than 300, then the Attack modifier is simply: Attack rating - Rarity modifier. Can be the Gjallarhorn user. Where appropriate, this was used to calculate resistances or combined resistance information. A big thank you to IAMADragonAMAA for a great job. Void classes use debuff abilities as they can help keep the debuff going if the Divinity user needs to reload, shoots a rocket, or dies. rev2023.4.21.43403. Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Your average damage dealt within one Magazine in Last Stand. It's fairly complicated. Even the official guides, like the one from Prima Guides (which appears to be the Brady guide) doesn't say exactly how all these numbers interact. In almost all cases, the way Damage resistance combines is the same. Instead of simply being Attack rating - Rarity modifier, it is taken one step further and becomes: (300 - Rarity modifier) x 1.07log1.05025(Attack rating/300). For the crafting obviously a few simplifications had to be made in order to make perks work universally, nonetheless we are confident they are decent approximations of the actual performance ingame. Yeah, don't worry about it. Also by each element. To break it down in a more clear manner, here is an order of inputs and a flowchart if you are using an Izanagis Burden and Auto-Loading Holster Rocket Launcher: As you can see in these clips below, you can shoot 2 Izanagis Burden shots in just under 5 seconds, but in the second clip , reload canceling was used to shoot a rocket in between the two shots with no delay whatsoever! While I was running Prophecy I wondered: What was the actual resistance provided by stacking mods?. If this is the case the other players will be incentivized to use rocket launchers. Critical hits also use the non-rounded value of body shot damage. Well of radiance, Divinity, Auto-Loading Holster rocket launcher, and Lunafaction Boots. So, a 365 Fatebringer would deal 288.38/220 = 1.311 times as much (31.1% more) damage as a maxed non-Ascended 300 Fatebringer. Unexpected uint64 behaviour 0xFFFF'FFFF'FFFF'FFFF - 1 = 0? I am happy to believe that rate of Fire influences damage since a constant DPS for a given damage rating would make sense which would mean that a faster rate of fire would be less damage per shot. And the sniper and hand cannons make the crit zone hitbox larger, as well as having a high crit multiplier. These were performed at 1083 light (1060 base , +23 Artifact) with Tier 0 resilience armor. This solar warlock super is a top DPS option as it gives a 25% damage buff to teammates and heals everyone in it. That was an error on my database (it was showing the same as Total damage). Orpheus Rig is a good exotic with this super, but is not as strongly recommended as the other exotic armor pieces mentioned for other classes due to the exotic dragging out the length of time the super is used. Is there a generic term for these trajectories? I can't check at the moment but are you saying that two guns with the same damage rating and same rate of fire would have different damage per shot if the impact rating is different? Important note:For the purposes of Damage Resistance only, elite enemies with a Triangle Icon, includingChampions,are actually considered Boss enemies. This drop-off does not seem to have a cap. Mobalytics is the 1st personal gaming assistant that has everything you might need to enhance your performance and overall game experience. For an non-upgraded 242 Attack Fatebringer, the Attack modifier is: 242 - 80 = 162. Required fields are marked *. Tracker Video Analysis and Modeling Tool. Lunafaction Boots is a recommended Exotic Armor Piece with this super. It's not them. Use the filters to compare lots of weapons at once. there are more details in the spreadsheet. It would seem that there are two curves that are combined to effect weapon damage. Please read the sidebar rules and be sure to search for your question before posting. So, a 331 Attack weapon will deal the same amount of damage as a 365 Attack weapon if both are shooting a Lv22 enemy. Comment *document.getElementById("comment").setAttribute( "id", "adfe0c0fb967929fc76ca8b64995ca64" );document.getElementById("c80a69ff47").setAttribute( "id", "comment" ); Your email address will not be published. Can use Thundercrash with Crest of the Fallen Star or Ward of Dawn. MIDA Multi-Tool), Scout Rifle 3; 37 RoF; 48 Impact - 1.3485 WM (eg. This is a pretty simple part of the damage equation. Minimum falloff distance: Maximum falloff distance: Minimum/maximum weapon damage: Weapon uses

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